Top Tale - Tell Epic Tales To Win the Top Tale

Created by Peter A Seiler

Top Tale is a card game that turns the process of getting to know your fellow humans into a fun experience through telling tales!

Latest Updates from Our Project:

Production Started, App Updates, and A Gift for All!
26 days ago – Fri, Apr 09, 2021 at 09:02:42 PM


First off, I sincerely apologize that it took so long to get production started! As a first-time publisher, there were certainly many things that I got wrong, or could have done better, but I have learned a ton!

Below is a glimpse of one of the eleven files (the magnetic flap box) that make up the game design and materials:

Final digital proof of magnetic flap box design

One consequence of the delays is that lead times have increased since I first quoted the production run, and now we are looking at the following timeline (all dates that haven't happened yet are approximate):

  • Production Release: April 2, 2021
  • Materials Printed and first Mass Production Copy sent for review: ~early June 
  • Final Assembly Complete of all 2,000 units: ~Late June
  • Games received in Colorado: ~Mid August (hopefully in time for my birthday!)
  • Games received by you wonderful humans: ~Late August or Early September

This is obviously not ideal when compared to my target delivery of May 2021 (a 3-4 month delay), but I hope to make up for it in a number of ways:

  • The quality of this product is top notch! (I am very proud of the final design, and hope you will be too.)
  • Feature complete Mobile App will be ready by June (see more later)
  • A gift with each copy of Top Tale sent to backers (keep reading...)

If this all is not enough, I have stated up front that I will offer a money-back guarantee. So if at any point you feel like you're not getting the product I promised and that you paid for, I will refund the amount you've paid thus far. If you receive the product and want a refund, I would simply ask you send it back for a full refund of what you paid for the product. 

Top Tale Mobile App v1.6.0

The second major release of the Top Tale Mobile App, version 1.6.0, has been published for both Google Play and the Apple App Store! The app developer I have working on the project has completed the first of four milestones in the evolution of the Top Tale mobile app (at least the initial evolution). 

This release includes the following updates:

  • Several user interface updates, including new backgrounds, new buttons, new card images, and much more.
  • Bug fixes, including scaling issues for certain screen sizes and some nasty bugs that made playing the game on certain devices impossible (some new device specific issues have already been identified and will be addressed in the next release).
  • New Game Modes, including playing for a certain number of cards, for a certain duration, or with player time limits to speed up the game. 

The next release will have a tutorial function that helps new users quickly learn how to play the game and use the app. After that, we'll have user accounts, unlock functions to add content, and much more! All of this we plan to roll out by June! In the meantime, please report any and all bugs to me via e-mail:,and I hope you enjoy using the app to play Top Tale anywhere!

Screenshots showing the new game setup menu and some of the new user interface

In case you are reading this on a Android or iOS device, just click the appropriate link to download:


Now, about that free gift... I have ordered a bunch of promotional packs of ten Top Tale topic cards, which are cards not found in any released volume of Top Tale. For each copy of Top Tale that you've ordered, you will receive this pack of cards to add to the game! I will also include an unlock code to unlock these exclusive cards in the Top Tale Mobile App. 

These promo packs are what I plan to hand out to give people away at conventions and such for people to try the game before they buy (with ten cards you can absolutely play enough to know whether you'll like the full volumes). There are a limited quantity that I've had printed, so who knows, they may one day be a collector's item (in addition to your first print edition games that is).

That's all for now. I hope to update you all again as production progresses, and then all the milestones that follow!


Peter Seiler


As a reminder, not all have finalized their BackerKit survey. I'm leaving it open a bit longer in case anyone needs to change their address, payment information, or even if you want to add copies!

Here's the link in case you lost it:

Unfortunate delays, but lots to look forward to!
about 2 months ago – Wed, Mar 17, 2021 at 11:18:38 AM

Thank you for your patience!

I was hoping to send an update towards the end of February stating that we've entered production, but alas there have been unanticipated delays. I believe we are still going to start production in March, but that means I likely won't receive the units until June-ish, to then ship out to all you lovely humans. Unfortunately, this means I will miss the delivery target of May 2021. 

Who knows, things could go really well with manufacturing and freight shipping, and I may only miss the target by a couple of weeks, but realistically it will likely be late June, or at worst, July. When we actually get into production I should have a better idea of the final schedule. On the bright side, shipping lanes are starting to recover from the crazy congestion over the last six months. 

App Development

The mobile app development is progressing on schedule, with the first milestone release close at hand. In this next release, new gameplay functionality becomes available to play to a certain point goal (e.g. first person to 5 cards/points), or for a certain duration (e.g. 30 minutes), and there is now a timer function if you want to speed things up by limiting time for responses. Also, several bug fixes will be implemented from the initial release, thanks to may that have tested out the app and reported issues. 

In the next update (hopefully soon!), I expect to share that production has started, and that the mobile app has been updated.



Physical Proof is Here! Plus iOS App and Other Updates
3 months ago – Sat, Jan 30, 2021 at 10:49:55 AM

Top Tale: The O.G. Vol 1 in Physical Form:

It's taken three years to get to the point of having a product that I can sell. You all have been part of that journey, and I certainly wouldn't have made it this far without your support! 

The physical proof is the near-final version of what the game will look like in production. I say near-final as the final version will have UV Spot treatment, which will make certain elements of the box glossy versus matte, as the entire box is now.

I sat down with Meagan Tallman, the artist behind the game's artwork, and we identified some small things to change for the final design, but we're both thrilled with how it all turned out. You may have seen the posts about it already if you are following any of me social media channels, but in case you're not, here's some of the highlights

This first video I simple share the excitement of seeing the proof for the first time, and I also spend a moment to give thanks. If you just want to see the proof and components, feel free to skip to the second video:

In this second video I unbox the proof, going through the components, and explaining a few things about the app unlock code and such:

Mobile App on iOS

I apologize, as I've had the mobile app demo ready to publish for both Google Play and Apple App Store since last Summer. Publishing to Google Play was not bad at all, so I knocked that out early. Publishing to iOS was a bit of a struggle. I ended up having to buy a used MacBook to compile and publish the app, and so I put that off until earlier this month. Even after getting the MacBook up and running, it took a lot of trial and error to get the game published. 

Anyhow, it is finally done, and now I have a process to get future versions published with a bit more ease. I welcome all those using iPhone and iPads to try it out, but keep in mind this is just a demo version and there are some bugs with scaling on certain screens.

Click on the image to find the app in the Apple App store

There are several changes in the works as I've re-hired the app developer to make the app much more complete. Here's some of the milestones that are being worked on as I type this (there is a lot that goes into each item, and I'm investing to make it a complete alternative to playing Top Tale in analog form):

1) Unlock Content button on Home Page
2) User Interface and User Experience Updates with new Gameplay Functions
3) Google Firebase Authentication for secure user profiles and social media integration
4) Tutorial on how to play Top Tale in the app on first start, and until dismissed

Next Steps

Chinese New Year is just around the corner, so even though we may submit the final artwork for the game in the next week or two, the production won't start until March or so. I'm still hoping to have games in the US by May, which will allow me to fulfill most backer order on time in May. I honestly won't know for sure until after Chinese New Year when the production run is officially scheduled. My next update will likely be news of production starting and some logistics updates. 

I'm going to keep the BackerKit pre-order site open and not lock surveys for another month. There simply is no reason I need to lock orders and addresses until at least production has started, so if you want to adjust your order or add on items, you still have plenty of time to do so (thank you to the 74% of backers who already completed their survey):

Thank You!


Artwork Almost Complete! BackerKit Update. New Year Goals!
4 months ago – Sat, Jan 02, 2021 at 08:46:25 AM

Artwork Update

I was honestly hoping to have the physical proof of Top Tale by now, however it has been a struggle to get colors just right. Needless to say, there was a lot that I didn't know about color profiles, which explains why the initial prototype games were slightly off in terms of the colors that were printed compared to what we submitted digitally. Bottom line, I want to make sure the colors are perfect for the copies you receive! 

Also, there was some doing getting the box design converted to the magnetic flap box. At least the box design is now complete and the colors look great!

In the next update, I play to share an unboxing video with the physical proof. As long as all looks good, we'll then go into production with 2,000 copies being printed. With the production run, the UV spot treatment will be applied to make the box really stand out on your shelf!

I'm still on track to be able to fulfill backer orders, as well as pre-orders, by May 2021 (end of May at the latest). For a first-time Kickstarter creator, very rarely do projects get fulfilled on time. That said, there is still a lot that can delay things, but I promise you that I will do my best!

BackerKit Surveys at 70% Complete

The BackerKit survey, to collect you address and allow you to purchase add-ons, is now at 70% complete. Many surveys that have not been completed are $1 backers, who may or may not wish to order a game. That's totally fine as I have backed quite a few campaigns for $1 to simply show my support for the creator (I think over 100 campaigns at this point...). For those that did want a copy of Top Tale, I absolutely need you to finish your survey to know where to ship the game. 

If you lost the e-mail, or want to check on your survey, you can do so with the following link:

Either way, I will reach out to the stragglers before the survey locks down to make sure I have all the information I need to fulfill orders. 

Pre-Orders One Through January

Given the fact that I've already committed to ordering 2,000 units, I will have more than enough to fulfill backer orders, pre-orders, and have plenty left over to sell afterwards. With that in mind, I plan to keep the BackerKit survey and BackerKit pre-order site open through at least January, possibly longer. If you know someone that may want to pre-order a copy of Top Tale: The O.G. Volume 1, please direct them to the following link:

Happy New Year Indeed!

You may be sick of having e-mails from companies wishing you a Merry Christmas and Happy New Year, but I for one am really looking forward to 2021! I have set the following goals for Yub Nub Games in 2021, and ask you all help keep me honest in meeting these goals (in priority order):

  • Fulfill Kickstarter orders on time for Summer enjoyment (should be prefect timing assuming pandemic restrictions lessen by that time)
  • Publish fully-functional mobile apps for both iOS and Android (I'm hoping to have this done by the time I fulfill backer orders)
  • Sell "Top Tale: The O.G. Volume 1" through brick and motor, as well as online retailers, and have a profitable year overall
  • Prepare (if not launch) the next Kickstarter campaign for both "Top Tale: The O.G. Volume 2" and "Top Tale: Tall Tale"

Thank You All!


BackerKit Surveys Sent!
5 months ago – Sat, Dec 05, 2020 at 11:36:54 AM

The BackerKit Survey Invite Should Be In Your Inbox

Greetings all backers! I just wanted to send a quick update that the BackerKit survey mentioned in the last update should be in your e-mail inbox. Please check for the e-mail, and although I don't recommend dumpster diving to everyone, you may also want to check your Spam/Junk folder.

If you don't see your invite, please click on the below link to request a new survey invite:

Please let me know if you have any issues!

You are always welcome to e-mail me with any issues or questions:

Have a great weekend!